Can you please let me know?
The team originally considered using C++, but rejected it for several reasons. Because they were developing an embedded system with limited resources, they decided that C++ needed too much memory and that its complexity led to developer errors. The language's lack of garbage collection meant that programmers had to manually manage system memory, a challenging and error-prone task. The team also worried about the C++ language's lack of portable facilities for security, distributed programming, and threading. Finally, they wanted a platform that would port easily to all types of devices.
You must be a registered user to add a comment. If you've already registered, sign in. Otherwise, register and sign in.
You must be a registered user to add a comment. If you've already registered, sign in. Otherwise, register and sign in.