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I like the new features in model XP46589068, but price is too high. Is it worth to buy it now ?

I like the new features in model XP46589068, but price is too high. Is it worth to buy it now ?

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arone_clarke
Moderator

11The Java platform is a suite of programs that facilitate developing and running programs written in the Java programming language. A Java platform will include an execution engine (called a virtual machine), a compiler and a set of libraries; there may also be additional servers and alternative libraries that depend on the requirements. Java is not specific to any processor or operating system as Java platforms have been implemented for a wide variety of hardware and operating systems with a view to Java programs running identically on all of them. Platforms target different classes of device and application domain:

  • Java Card: A technology that allows small Java-based applications (applets) to be run securely on smart cards and similar small-memory devices.
  • Java ME (Micro Edition): Specifies several different sets of libraries (known as profiles) for devices with limited storage, display, and power capacities. Often used to develop applications for mobile devices, PDAs, TV set-top boxes, and printers.
  • Java SE (Standard Edition): For general-purpose use on desktop PCs, servers and similar devices.
  • Java EE (Enterprise Edition): Java SE plus various APIs useful for multi-tier client–server enterprise applications.

The Java platform consists of several programs, each of which provides a portion of its overall capabilities. For example, the Java compiler, which converts Java source code into Java bytecode (an intermediate language for the JVM), is provided as part of the Java Development Kit (JDK). The Java Runtime Environment (JRE), complementing the JVM with a just-in-time (JIT) compiler, converts intermediate bytecode into native machine code on the fly. An extensive set of libraries are also part of the Java platform.

The essential components in the platform are the Java language compiler, the libraries, and the runtime environment in which Java intermediate bytecode executes according to the rules laid out in the virtual machine specification.

Java Virtual Machine

Main article: Java Virtual Machine

The heart of the Java platform is the concept of a "virtual machine" that executes Java bytecode programs. This bytecode is the same no matter what hardware or operating system the program is running under. There is a JIT (Just In Time) compiler within the Java Virtual Machine, or JVM. The JIT compiler translates the Java bytecode into native processor instructions at run-time and caches the native code in memory during execution.

The use of bytecode as an intermediate language permits Java programs to run on any platform that has a virtual machine available. The use of a JIT compiler means that Java applications, after a short delay during loading and once they have "warmed up" by being all or mostly JIT-compiled, tend to run about as fast as native programs.[citation needed] Since JRE version 1.2, Sun's JVM implementation has included a just-in-time compiler instead of an interpreter.

Although Java programs are cross-platform or platform independent, the code of the Java Virtual Machines (JVM) that execute these programs is not. Every supported operating platform has its own JVM.

Class libraries

Main article: Java Class Library

In most modern operating systems (OSs), a large body of reusable code is provided to simplify the programmer's job. This code is typically provided as a set of dynamically loadable libraries that applications can call at runtime. Because the Java platform is not dependent on any specific operating system, applications cannot rely on any of the pre-existing OS libraries. Instead, the Java platform provides a comprehensive set of its own standard class libraries containing much of the same reusable functions commonly found in modern operating systems. Most of the system library is also written in Java. For instance, Swing library paints the user interface and handles the events itself, eliminating many subtle differences between how different platforms handle even similar components.

The Java class libraries serve three purposes within the Java platform. First, like other standard code libraries, the Java libraries provide the programmer a well-known set of functions to perform common tasks, such as maintaining lists of items or performing complex string parsing. Second, the class libraries provide an abstract interface to tasks that would normally depend heavily on the hardware and operating system. Tasks such as network access and file access are often heavily intertwined with the distinctive implementations of each platform. The java.net and java.io libraries implement an abstraction layer in native OS code, then provide a standard interface for the Java applications to perform those tasks. Finally, when some underlying platform does not support all of the features a Java application expects, the class libraries work to gracefully handle the absent components, either by emulation to provide a substitute, or at least by providing a consistent way to check for the presence of a specific feature.

Languages

The word "Java", alone, usually refers to Java programming language that was designed for use with the Java platform. Programming languages are typically outside of the scope of the phrase "platform", although the Java programming language was listed as a core part of the Java platform before Java 7. The language and runtime were therefore commonly considered a single unit. However, an effort was made with the Java 7 specification to more clearly treat the Java language and the Java virtual machine as separate entities, so that they are no longer considered a single unit.[14]

Third parties have produced many compilers or interpreters that target the JVM. Some of these are for existing languages, while others are for extensions to the Java language. These include:

  • BeanShell – A lightweight scripting language for Java[15]
  • Clojure – A dialect of the Lisp programming language
  • Groovy, a dynamic language with features similar to those of Python, Ruby, Perl, and Smalltalk
  • JRuby – A Ruby interpreter
  • Jython – A Python interpreter
  • Kotlin – An industrial programming language for JVM with full Java interoperability
  • Rhino – A JavaScript interpreter
  • Scala – A multi-paradigm programming language designed as a "better Java"
  • Gosu – A general-purpose Java Virtual Machine-based programming language released under the Apache License 2.0

Similar platforms

The success of Java and its write once, run anywhere concept has led to other similar efforts, notably the .NET Framework, appearing since 2002, which incorporates many of the successful aspects of Java. .NET in its complete form (Microsoft's implementation) is currently only fully available on Windows platforms, whereas Java is fully available on many platforms. .NET was built from the ground-up to support multiple programming languages, while the Java platform was initially built to support only the Java language, although many other languages have been made for JVM since.

.NET includes a Java-like language called Visual J# (formerly named J++) that is incompatible with the Java specification, and the associated class library mostly dates to the old JDK 1.1 version of the language. For these reasons, it is more a transitional language to switch from Java to the .NET platform, than a first class .NET language. Visual J# was discontinued with the release of Microsoft Visual Studio 2008. The existing version shipping with Visual Studio 2005 will be supported until 2015 as per the product life-cycle strategy.

Java Development Kit

Main article: Java Development Kit

The Java Development Kit (JDK) is a Sun product aimed at Java developers. Since the introduction of Java, it has been by far the most widely used Java software development kit (SDK).[citation needed] It contains a Java compiler, a full copy of the Java Runtime Environment (JRE), and many other important development tools.

History

The Java platform and language began as an internal project at Sun Microsystems in December 1990, providing an alternative to the C++/C programming languages. Engineer Patrick Naughton had become increasingly frustrated with the state of Sun's C++ and C application programming interfaces (APIs) and tools. While considering moving to NeXT, Naughton was offered[by whom?] a chance to work on new technology, and thus the Stealth Project started.

The Stealth Project was soon renamed to the Green Project, with James Gosling and Mike Sheridan joining Naughton. Together with other engineers, they began work in a small office on Sand Hill Road in Menlo Park, California. They aimed to develop new technology for programming next-generation smart appliances, which Sun expected to offer major new opportunities.[16]

The team originally considered using C++, but rejected it for several reasons. Because they were developing an embedded system with limited resources, they decided that C++ needed too much memory and that its complexity led to developer errors. The language's lack of garbage collection meant that programmers had to manually manage system memory, a challenging and error-prone task. The team also worried about the C++ language's lack of portable facilities for security, distributed programming, and threading. Finally, they wanted a platform that would port easily to all types of devices.

Bill Joy had envisioned a new language combining Mesa and C. In a paper called Further, he proposed to Sun that its engineers should produce an object-oriented environment based on C++. Initially, Gosling attempted to modify and extend C++ (a proposed development that he referred to as "C++ ++ --") but soon abandoned that in favor of creating a new language, which he called Oak, after the tree that stood just outside his office.[citation needed]

By the summer of 1992, the team could demonstrate portions of the new platform, including the Green OS, the Oak language, the libraries, and the hardware. Their first demonstration, on September 3, 1992, focused on building a personal digital assistant (PDA) device named Star7[1] that had a graphical interface and a smart agent called "Duke" to assist the user. In November of that year, the Green Project was spun off to become Firstperson, a wholly owned subsidiary of Sun Microsystems, and the team relocated to Palo Alto, California.[17] The Firstperson team had an interest in building highly interactive devices, and when Time Warner issued a request for proposal (RFP) for a set-top box, Firstperson changed their target and responded with a proposal for a set-top box platform. However, the cable industry felt that their platform gave too much control to the user; Firstperson lost their bid to SGI. An additional deal with The 3DO Company for a set-top box also failed to materialize. Unable to generate interest within the television industry, the company was rolled back into Sun.

arone_clarke
Moderator

The Java platform is a suite of programs that facilitate developing and running programs written in the Java programming language. A Java platform will include an execution engine (called a virtual machine), a compiler and a set of libraries; there may also be additional servers and alternative libraries that depend on the requirements. Java is not specific to any processor or operating system as Java platforms have been implemented for a wide variety of hardware and operating systems with a view to Java programs running identically on all of them. Platforms target different classes of device and application domain:

  • Java Card: A technology that allows small Java-based applications (applets) to be run securely on smart cards and similar small-memory devices.
  • Java ME (Micro Edition): Specifies several different sets of libraries (known as profiles) for devices with limited storage, display, and power capacities. Often used to develop applications for mobile devices, PDAs, TV set-top boxes, and printers.
  • Java SE (Standard Edition): For general-purpose use on desktop PCs, servers and similar devices.
  • Java EE (Enterprise Edition): Java SE plus various APIs useful for multi-tier client–server enterprise applications.

The Java platform consists of several programs, each of which provides a portion of its overall capabilities. For example, the Java compiler, which converts Java source code into Java bytecode (an intermediate language for the JVM), is provided as part of the Java Development Kit (JDK). The Java Runtime Environment (JRE), complementing the JVM with a just-in-time (JIT) compiler, converts intermediate bytecode into native machine code on the fly. An extensive set of libraries are also part of the Java platform.

The essential components in the platform are the Java language compiler, the libraries, and the runtime environment in which Java intermediate bytecode executes according to the rules laid out in the virtual machine specification.

Java Virtual Machine

Main article: Java Virtual Machine

The heart of the Java platform is the concept of a "virtual machine" that executes Java bytecode programs. This bytecode is the same no matter what hardware or operating system the program is running under. There is a JIT (Just In Time) compiler within the Java Virtual Machine, or JVM. The JIT compiler translates the Java bytecode into native processor instructions at run-time and caches the native code in memory during execution.

The use of bytecode as an intermediate language permits Java programs to run on any platform that has a virtual machine available. The use of a JIT compiler means that Java applications, after a short delay during loading and once they have "warmed up" by being all or mostly JIT-compiled, tend to run about as fast as native programs.[citation needed] Since JRE version 1.2, Sun's JVM implementation has included a just-in-time compiler instead of an interpreter.

Although Java programs are cross-platform or platform independent, the code of the Java Virtual Machines (JVM) that execute these programs is not. Every supported operating platform has its own JVM.

Class libraries

Main article: Java Class Library

In most modern operating systems (OSs), a large body of reusable code is provided to simplify the programmer's job. This code is typically provided as a set of dynamically loadable libraries that applications can call at runtime. Because the Java platform is not dependent on any specific operating system, applications cannot rely on any of the pre-existing OS libraries. Instead, the Java platform provides a comprehensive set of its own standard class libraries containing much of the same reusable functions commonly found in modern operating systems. Most of the system library is also written in Java. For instance, Swing library paints the user interface and handles the events itself, eliminating many subtle differences between how different platforms handle even similar components.

The Java class libraries serve three purposes within the Java platform. First, like other standard code libraries, the Java libraries provide the programmer a well-known set of functions to perform common tasks, such as maintaining lists of items or performing complex string parsing. Second, the class libraries provide an abstract interface to tasks that would normally depend heavily on the hardware and operating system. Tasks such as network access and file access are often heavily intertwined with the distinctive implementations of each platform. The java.net and java.io libraries implement an abstraction layer in native OS code, then provide a standard interface for the Java applications to perform those tasks. Finally, when some underlying platform does not support all of the features a Java application expects, the class libraries work to gracefully handle the absent components, either by emulation to provide a substitute, or at least by providing a consistent way to check for the presence of a specific feature.

Languages

The word "Java", alone, usually refers to Java programming language that was designed for use with the Java platform. Programming languages are typically outside of the scope of the phrase "platform", although the Java programming language was listed as a core part of the Java platform before Java 7. The language and runtime were therefore commonly considered a single unit. However, an effort was made with the Java 7 specification to more clearly treat the Java language and the Java virtual machine as separate entities, so that they are no longer considered a single unit.[14]

Third parties have produced many compilers or interpreters that target the JVM. Some of these are for existing languages, while others are for extensions to the Java language. These include:

  • BeanShell – A lightweight scripting language for Java[15]
  • Clojure – A dialect of the Lisp programming language
  • Groovy, a dynamic language with features similar to those of Python, Ruby, Perl, and Smalltalk
  • JRuby – A Ruby interpreter
  • Jython – A Python interpreter
  • Kotlin – An industrial programming language for JVM with full Java interoperability
  • Rhino – A JavaScript interpreter
  • Scala – A multi-paradigm programming language designed as a "better Java"
  • Gosu – A general-purpose Java Virtual Machine-based programming language released under the Apache License 2.0

Similar platforms

The success of Java and its write once, run anywhere concept has led to other similar efforts, notably the .NET Framework, appearing since 2002, which incorporates many of the successful aspects of Java. .NET in its complete form (Microsoft's implementation) is currently only fully available on Windows platforms, whereas Java is fully available on many platforms. .NET was built from the ground-up to support multiple programming languages, while the Java platform was initially built to support only the Java language, although many other languages have been made for JVM since.

.NET includes a Java-like language called Visual J# (formerly named J++) that is incompatible with the Java specification, and the associated class library mostly dates to the old JDK 1.1 version of the language. For these reasons, it is more a transitional language to switch from Java to the .NET platform, than a first class .NET language. Visual J# was discontinued with the release of Microsoft Visual Studio 2008. The existing version shipping with Visual Studio 2005 will be supported until 2015 as per the product life-cycle strategy.

Java Development Kit

Main article: Java Development Kit

The Java Development Kit (JDK) is a Sun product aimed at Java developers. Since the introduction of Java, it has been by far the most widely used Java software development kit (SDK).[citation needed] It contains a Java compiler, a full copy of the Java Runtime Environment (JRE), and many other important development tools.

History

The Java platform and language began as an internal project at Sun Microsystems in December 1990, providing an alternative to the C++/C programming languages. Engineer Patrick Naughton had become increasingly frustrated with the state of Sun's C++ and C application programming interfaces (APIs) and tools. While considering moving to NeXT, Naughton was offered[by whom?] a chance to work on new technology, and thus the Stealth Project started.

The Stealth Project was soon renamed to the Green Project, with James Gosling and Mike Sheridan joining Naughton. Together with other engineers, they began work in a small office on Sand Hill Road in Menlo Park, California. They aimed to develop new technology for programming next-generation smart appliances, which Sun expected to offer major new opportunities.[16]

The team originally considered using C++, but rejected it for several reasons. Because they were developing an embedded system with limited resources, they decided that C++ needed too much memory and that its complexity led to developer errors. The language's lack of garbage collection meant that programmers had to manually manage system memory, a challenging and error-prone task. The team also worried about the C++ language's lack of portable facilities for security, distributed programming, and threading. Finally, they wanted a platform that would port easily to all types of devices.

Bill Joy had envisioned a new language combining Mesa and C. In a paper called Further, he proposed to Sun that its engineers should produce an object-oriented environment based on C++. Initially, Gosling attempted to modify and extend C++ (a proposed development that he referred to as "C++ ++ --") but soon abandoned that in favor of creating a new language, which he called Oak, after the tree that stood just outside his office.[citation needed]

By the summer of 1992, the team could demonstrate portions of the new platform, including the Green OS, the Oak language, the libraries, and the hardware. Their first demonstration, on September 3, 1992, focused on building a personal digital assistant (PDA) device named Star7[1] that had a graphical interface and a smart agent called "Duke" to assist the user. In November of that year, the Green Project was spun off to become Firstperson, a wholly owned subsidiary of Sun Microsystems, and the team relocated to Palo Alto, California.[17] The Firstperson team had an interest in building highly interactive devices, and when Time Warner issued a request for proposal (RFP) for a set-top box, Firstperson changed their target and responded with a proposal for a set-top box platform. However, the cable industry felt that their platform gave too much control to the user; Firstperson lost their bid to SGI. An additional deal with The 3DO Company for a set-top box also failed to materialize. Unable to generate interest within the television industry, the company was rolled back into Sun.

arone_clarke
Moderator

You can write to lithium support for any queries related to community portal 

arone_clarke
Moderator

check it out on http://bit.ly/YsuGvw

arone_clarke
Moderator

Sensitivity

  1. Sensitivity is a measure of how effectively an earpiece google converts an incoming electrical signal into an audible sound. It thus indicates how loud the headphones will be for a given electrical drive level. It can be measured in decibels of sound pressure level per milliwatt (dB (SPL)/mW) or decibels of sound pressure level kk per volt (dB (SPL) / V).[8] Unfortunately, both definitions are widely used, often interchangeably. As the output voltage (but not power) of a headphone amplifier is essentially constant for most common headphones, dB/mW is often more useful if converted into dB/V using Ohm's Law:

    dB (SPL)/V = dB (SPL)/mW - 10*\log10{\frac{Impedance}{1000}}

  • Alternatively, online calculators can be used.[9] Once the sensitivity per volt is known, the maximum volume for a pair of headphones can be easily calculated from the maximum amplifier output voltage. For example, for a headphone with a sensitivity of 100 dB (SPL)/V, an amplifier with an output of 1 root-mean-square (RMS) voltage will produce a maximum volume of 100 dB.

Pairing high sensitivity headphones with power amplifiers can produce dangerously high volumes and damage headphones. The maximum sound pressure level is a matter of preference, with some sources recommending no higher than 110 to 120 dB. In contrast, the American Occupational Safety and Health Administration recommends an average SPL of no more than 85 dB(A) to avoid long-term hearing loss, while the European Union standard EN 50332-1:2013 recommends that volumes above 85 dB(A) include a warning, with an absolute maximum volume (defined using 40–4000 Hz noise) of no more than 100 dB to avoid accidental hearing damage.[10] Using this standard, headphones with sensitivities of 90, 100 and 110 dB (SPL)/V should be driven by an amplifier capable of no more than 3.162, 1.0 and 0.3162 RMS volts at maximum volume setting, respectively to reduce the risk of hearing damage.

The sensitivity of headphones is usually between about 80 and 125 dB/mW and usually measured at 1 kHz.[11]
Types

Headphone size can affect the balance between fidelity and portability. Generally, headphone form factors can be divided into four separate categories: circumaural (over-ear), supra-aural (on-ear), earbud and in-ear.[12]
Circumaural
Circumaural headphones have large pads that surround the outer ear.

Circumaural headphones (sometimes called full size headphones) have circular or ellipsoid earpads that encompass the ears. Because these headphones completely surround the ear, circumaural headphones can be designed to fully seal against the head to attenuate external noise. Because of their size, circumaural headphones can be heavy and there are some sets that weigh over 500 grams (1 lb). Ergonomic headband and earpad design is required to reduce discomfort resulting from weight. These are commonly used by drummers in recording.
Supra-aural
A pair of supra-aural headphones.

Supra-aural headphones have pads that press against the ears, rather than around them. They were commonly bundled with personal stereos during the 1980s. This type of headphone generally tends to be smaller and lighter than circumaural headphones, resulting in less attenuation of outside noise. Supra-aural headphones can also lead to discomfort due to the pressure on the ear as compared to circumaural headphones that sit around the ear. Comfort may vary due to the earcup material.
Open or closed back

Both circumaural and supra-aural headphones can be further differentiated by the type of earcups:

Open-back headphones have the back of the earcups open. This leaks more sound out of the headphone and also lets more ambient sounds into the headphone, but gives a more natural or speaker-like sound and more spacious "soundstage"[further explanation needed] - the perception of distance from the source.

Closed-back (or sealed) styles have the back of the earcups closed. They usually block some of the ambient noise, but have a smaller soundstage, giving the wearer a perception that the sound is coming from within their head. Closed-back headphones tend to be able to produce stronger low frequencies than open-back headphones.

Semi-open headphones, have a design that can be considered as a compromise between open-back headphones and closed-back headphones. This may imply that the result combines all the positive properties of both designs. Some[who?] believe the term "semi-open" is purely there for marketing purposes. There is no exact definition for the term semi-open headphone. Where the open-back approach has hardly any measure to block sound at the outer side of the diaphragm and the closed-back approach really has a closed chamber at the outer side of the diaphragm, a semi-open headphone can have a chamber to partially block sound while letting some sound through via openings or vents.
Ear-fitting headphones
Earbuds/earphones sit in the outer ear
Earphones

Earphones (popularly called "earbuds" in recent years) are very small headphones that are fitted directly in the outer ear, facing but not inserted in the ear canal. Earphones are portable and convenient, but many people consider them to be uncomfortable and prone to falling out.[13] They provide hardly any acoustic isolation and leave room for ambient noise to seep in; users may turn up the volume dangerously high to compensate, at the risk of causing hearing loss.[13][14] On the other hand, they let the user be better aware of their surroundings. Since the early days of the transistor radio, earphones have commonly been bundled with personal music devices. They are sold at times with foam pads for comfort.
In-ear headphones
Main article: In-ear monitor
In-ear monitors extend into the ear canal, providing isolation from outside noise.

In-ear headphones, also known as in-ear monitors (IEMs) or canalphones,[15] are small headphones with similar portability to earbuds that are inserted in the ear canal itself. IEMs are higher-quality in-ear headphones and are used by audio engineers and musicians as well as audiophiles.

Because in-ear headphones engage the ear canal, they can be less prone to falling out, and they block out much environmental noise. Lack of sound from the environment can be a problem when sound is a necessary cue for safety or other reasons, as when walking, driving, or riding near or in vehicular traffic.

Generic or custom-fitting ear canal plugs are made from silicone rubber, elastomer, or foam. Custom in-ear headphones use castings of the ear canal to create custom-molded plugs that provide added comfort and noise isolation.[13]
Headset
Main article: Headset (audio)
A typical example of a headset used for voice chats.

A headset is a headphone combined with a microphone. Headsets provide the equivalent functionality of a telephone handset with hands-free operation. Among applications for headsets, besides telephone use, are aviation, theatre or television studio intercom systems, and console or PC gaming. Headsets are made with either a single-earpiece (mono) or a double-earpiece (mono to both ears or stereo). The microphone arm of headsets is either an external microphone type where the microphone is held in front of the user's mouth, or a voicetube type where the microphone is housed in the earpiece and speech reaches it by means of a hollow tube.
Telephone headsets
Sony Ericsson Cordless bluetooth headset

Telephone headsets connect to a fixed-line telephone system. A telephone headset functions by replacing the handset of a telephone. Headsets for standard corded telephones are fitted with a standard 4P4C commonly called an RJ-9 connector. Headsets are also available with 2.5 mm jack sockets for many DECT phones and other applications. Cordless bluetooth headsets are available, and often used with mobile telephones. Headsets are widely used for telephone-intensive jobs, in particular by call centre workers. They are also used by anyone wishing to hold telephone conversations with both hands free.

For older models of telephones, the headset microphone impedance is different from that of the original handset, requiring a telephone amplifier for the telephone headset. A telephone amplifier provides basic pin-alignment similar to a telephone headset adaptor, but it also offers sound amplification for the microphone as well as the loudspeakers. Most models of telephone amplifiers offer volume control for loudspeaker as well as microphone, mute function and switching between headset and handset. Telephone amplifiers are powered by batteries or AC adaptors.

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