Well, one things jumps out: I do not see, why the hair strand at the right top are of the right image are so angular. If this where an output from blender i would suspect the sculptmap is too small (something like 8 * 8 faces). I would expect to see something like this when i used a 32*32 faces map (not an oblong):
The left image is just the untextured sculptie, while the right model is with a simple texture.
![2.png 107i3C675A07B70C0A52](https://liaresponse.stage.lithium.com/t5/image/serverpage/image-id/107i3C675A07B70C0A52/image-size/original?v=mpbl-1&px=-1)